public float GenerateRandomFloat(int count, int minValue, int maxValue)
{
Random rnd = new Random(Guid.NewGuid().GetHashCode());
int result = 0;
for (int i = 0; i < count - 1; i++)
{
int randomInt = rnd.Next(minValue, maxValue + 1);
if(randomInt == 5)
{
int x = 0;
}
if(randomInt == 6)
{
int a = 1;
}
result += randomInt;
}
return Convert.ToSingle(result);
}
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